Post by Inera Felas'nan on Jan 5, 2013 13:41:36 GMT -5
GENERAL
Full Name: Inera Felas’nan.
Race: Elf
Age: 18
Gender: Female
Sexual Orientation: Heterosexual
Birthplace: An’arla Dalish clan (Eastern Orlais)
Residence: No permanent address; she wanders where she will.
Affiliation: The Dalish elves.
Occupation: She was a scout and hunter for her clan.
Religion: The Elven pantheon.
COMBAT
Class: Rogue
Character Stats:
Strength: 1
Dexterity: 2
Willpower: 2
Magic: 0
Cunning: 1
Gear: All of Inera’s armour is Dalish-crafted, made of simple leather. She carries two Dalish daggers, which she favours during an actual fight, and a short hunting bow. She also carries a few smaller knives, used mainly in skinning her kills, preparing dinner/herbs etc, but can also be thrown if absolutely necessary.
CHARACTERISTICS
Appearance: At 5’ 7’’, Inera is quite tall for an elvhen woman, and has a slender but lean build. She has dark brown, nearly black hair that would be curly if it wasn’t so heavy. Reaching the middle of her back, Inera usually wears it down unless hunting, in which case she will tie it back in a loose bun so that it can’t obstruct her vision.
She has dark green eyes and pale skin despite living outdoors for her whole life, and an unfortunate inclination to simply burn instead of tan. Luckily for her, she doesn’t burn very often due to sticking to the shade of the trees when possible. She has a simple version of the Andruil, Goddess of the Hunt vallaslin, done in pale red.
In summer she wears the typical Dalish hunter’s garb; light leather armour that exposes her midriff, along with several ragged scars that she earned in a fight with a pair of Templars targeting her sister. In winter, she favours warmer clothes; roe deer tunics, breeches and a cloak, the hood lined with wolverine fur to repel water, and leather boots lined with rabbit fur.
Personality: Warm and undeniably loyal towards her family and her clan, Inera puts their welfare before her own. She prefers subtle gestures of affection over loud declarations, whether it is simply spending time with her sister or being willing to help any of her friends when they ask. It does not prevent her from disagreeing with some of them, however, and can be remarkably stubborn when she needs to be.
Although she is typically quite serene, she still has a dry and sometimes black sense of humour, and isn’t above being roped into practical jokes by her clan mates – though she is usually the one to come up with a cover story or contingency plan should things go awry and they face punishment from the Keeper.
Despite her quieter nature, Inera is capable of remarkable bravery, displayed at age fourteen, when she engaged two fully armed Templars in combat to defend her sister. As a result of this, and the usual Dalish mistrust of humans, Inera is wary of humans, and can be outright hostile to Templars after they attacked her sister.
HISTORY
The An’arla clan wanders the Arbor Wilds in eastern Orlais, occasionally heading northwards towards the Deauvin Flats and the Dales.
Born at the south-western base of the Frostback Mountains, Inera was the first child of the clan’s First. She grew up travelling the eastern reaches of Orlais, and what used to be the second elvhen homeland, the Dales. Other than her family’s aravel, Inera has never known a permanent home.
Her childhood was utterly normal for a Dalish child; she spent her time listening to stories from the hahren, learning about the wilderness around her, and, when she was a little older, training to be a hunter. When Inera was six, her sister was born, and Inera soon proved devoted to Sulahn above all others.
When Sulahn was seven, she got into a rare argument with her sister and accidentally set Inera’s cloak on fire. Despite the sudden attention her younger sister received, and their abruptly different lessons and training, the two remained close. By age fourteen, and a year after Sulahn had discovered her magic, the two were trusted outside the boundaries of camp without adult accompaniment, as long as they didn’t travel far. The An’arla clan were camped on the western boundary of the Dales, near the city of Montsimmard. The Keeper had decided to move the clan soon, uneasy about their proximity to a human city, but the Templars had already heard the whispers that the elves were camped nearby.
While on their trip into the sparse forest and grassland outside the city, Inera left Sulahn looking for herbs in order to go hunting. Not long after, however, she heard Sulahn shouting and rushed back to find two Templar scouts chasing her.
Inera tried to shoot them as she approached, but their heavy armour and her unsteady aim as she ran meant the arrows were deflected or missed entirely. The attack was enough to make the Templars pause, however, and Inera used the time to put herself between the humans and her sister. The only reason for her survival was the Templars refusal to take the fight seriously. By the time they grew bored of deflecting her wild attacks and fought back, Sulahn had reached the clan and sent her parents and all of their available hunters to aid her sister. Half the group intercepted the Templars and dispatched them, whilst the other continued on to find Inera, badly injured but alive. The long healing and weeks of recuperation left Inera with several scars, but she never regretted her actions.
She was given her Vallaslin when she was sixteen, mere months before the civil war in Orlais broke out.
The clan was initially unaffected by the shemlen’s squabble with each other, but the rioting soon spread outside of the cities. Tensions were high, and trust plummeted. Outsiders were hated and feared almost as much as neighbours.
It was a dire time to stay in one place too long.
The Keeper, already old and in frail health, fell seriously ill. Nothing he, nor Atisha nor Sulahn did could cure him, and soon he was unable to travel.
He accepted his death calmly; waiting patiently for Falon’din to reach him. He knew of the increasing danger, and urged his clan to move on without him, but they refused to leave his body to the wild creatures. They would wait to bury him, then they would move on.
It took several months, but the Keeper eventually passed on. The clan held the funeral, buried their old Keeper and planted his tree, and began making preparations to move.
They had lingered too long however, and the Templars – already tense after the riots, and seeing an opportunity after the clan’s long stay, attacked.
It was a hectic battle; the clan was mainly taken by surprise and still in mourning, half of their supplies already packed away. Although the Templars were eventually driven back, the Dalish had suffered many losses, including Sulahn’s right arm; hacked off by a Templar sword.
Though the Templar responsible had been killed by an enraged Areth, Inera wasn’t satisfied. When the clan moved on, heading south, Inera stayed behind. She carefully allowed the local people to catch brief glimpses of her, waiting patiently. Several months passed, and eventually the Templars sent out scouts, expecting another clan.
The scouts didn’t return. Days passed, and more scouts were sent. A week later, a small patrol was dispatched. Only one man returned; half-dead from exhaustion after crawling for miles in heavy armour, the hamstring in his right leg severed. When he woke in the healer’s wing, he spoke about an ambush; arrows raining from the trees, finding eye sockets and gaps in armour. Then he mentioned a single Dalish girl, leaping from a tree and landing on the second last man alive, burying a knife in his exposed throat as he looked up. She’d sprang from the body almost before it had landed and turned on him, whirling away from his powerful but slow strikes. Then she’d driven him back two steps, and something snapped taut around his ankle, yanking it from the ground. It was a simple animal snare, but it had upset his balance enough for the girl to spin around behind him, and draw her dagger across the tendon above his knee.
Disarming her enemy while he was incapacitated by the pain, she bound his arms before cutting his leg free. He’d watched as she cut the right arm of one of his dead companions off, and could do nothing but allow her to tie it to his back.
“Take this back to your people, shem, and let it be a reminder of what happens when Templars attack a twelve year old child.”
Those were the only words he heard her speak. She cut his bonds, and by the time he had pushed himself to his elbows and looked over his shoulder, she was gone.
The Templars had sent out nearly every man in the local Chantry, leaving only a small guard, but though they searched the northern Dales for days, they couldn’t find the girl.
Inera returned briefly to her clan to inform them of what had happened, but didn’t dare stay long in case she was tracked to her family. Instead, she encouraged them to move further south, into the forest, and headed west herself.
She has continued to travel southern Thedas, wandering all over. In the time since, she's found and befriended a forest wolf, raising him from a pup and naming him Dor'falon.
She has no destination in mind; only a vague goal of keeping a step ahead of the Templars, and keeping her family safe.
BEHIND THE MASK
Player’s Pen Name: Yana, Hez.
Contact: gratiniayangra@hotmail.co.uk
Roleplay Experience: Been roleplaying since 2007 on various sites; including admin or moderator on a few.
Language(s): English (native), and conversation-level in Spanish, though I’ve not had reason to speak it for a few years.
How did you find us?: Through Dragon Age: Absolution; Mike recommended this site.
Roleplay Sample:
See Willow.
Password: Divine